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Sweet Dreams

At the end of 2018, I was involved as a Unity developer in a contract job for a company called Marshmallow Laser Feast called Sweet Dreams. It was a VR project using Vive Pro headsets (with backpack-mounted laptops) and interactions with a physical environment. The idea was to explore what it would be like to eat and drink in VR. Collaborating with chefs from Heston Blumenthal’s Fat Duck restaurant to produce consumables which were experienced by the participants as part of a bizarre adaptive adventure through the death of a foreign world whose demise was brought about through an extreme gluttony, culminating in the user drinking the sun!

The project was a great success and was exhibited at the Sundance Film Festival.

My role on the project was that of a Unity developer, working directly with building out the VR experience as part of a team of three. I was especially focussed on the interactions between the real-world elements and the digital VR experience, using tracking pucks and OSC communications to bring the real world into the virtual.

Sweet Dreams was developed with the support of the BFI’s Film Fund